Fallout 4 Sea Monster Mod
Monsters in Fallout 4. This form allows to Add new Monster to the database. Please, make sure that the Monster you wish to add wasn't added before. If it already exists in the database you can add new information about it using comments. You need to login to add pages / posts. You will have to fight against many different monsters. Dec 27, 2015 Game: Fallout 4. When logged in, you can choose up to 8 games that will be displayed as favourites in this menu. Empty favourite. Empty favourite. About this mod. A project for make all monsters more scary Permissions and credits Author's instructions. File credits. Thumblesteen for some of my ghouls.
LoadingHead to and you'll obtain the quest once you get close. You may encounter some radiation along the way, and also inside the, so be sure to have some Rad-X and Radaway with you.Once inside the, talk to Zao.
He will ask you to help him repair the submarine. The first component required to repair it is a Dampening Coil from. If you pass speech challenges with Zao, you can get him to increase the reward with money, caps and.If you don't have the Dampening Coil yet, head to and get it.
You will find it in the same room as the.Return and give Zao the Dampening Coil. Next he will ask you to get a Warhead from an unlaunched missile. You'll encounter the old crew which are all feral.Head downstairs and use the bulkhead to open the nearby door. If you have high enough level of lockpicking you can the first locked door you come across to take shortcut to the Warhead. Otherwise make your way down the hall, and then down the set of stairs, then through the sets of doors ahead to reach the warhead.Just before reaching the Warhead, you'll encounter the First Mate, you will find the passwords on his corpse, which you can use to take a shortcut back to Zao. Open the nearby ICBM and take the Warhead.Head back to Zao and he'll tell you to insert the Dampening Coil first, and then the Warhead into the reactor.Return to Zao to complete the quest and collect your rewards, which will include the.
Interactive Maps. Nuka World DLC. Tips and Tricks. Hidden Locations. Factions.
Automatron DLC. Automatron DLC Walkthrough. Far Harbor DLC. Far Harbor Walkthrough. Vault-Tec Workshop DLC. Endings. Perks.
Companions. Crafting. Settlements.
Inside the building, go to the attic (2 levels above), where you find a passage to the neighboring ironworks room. Now, go North, pass by the turret and on the right, you notice a door to a minor location. Inside, you find Jake, and Slag - who is the leader of the gang dwelling in the building.
Which answers you give and actions take is entirely in connection with quest Out of Flames. For the purposes of this quest, you can also ignore everything that is going on here, use Jet and collect quickly what you need - Dampening Coil. You find it after you go right, in the corner of the room, at the same level, the coil is hidden in the steel manhole in the wall.
Fallout 4 Sea Monster Mods
Get the Warhead. Return to Captain Zao, to give him the item. Your next objective is to get the warhead from the bottom level. Use the terminal to open the door, thanks to which you go deeper into the sub. Keep going North, up until you reach stairs. Climb down the stairs, cross two rooms and a corridor, and you encounter a Glowing One, who has password on him.
Yet, what is more important is the right wall, where there is a rusty door. Behind the door, there is the warhead.Note that, after you leave the captain's room, all of the levels of the submarine are full of ghouls. Also, you will be exposed to radiation, which is why you should have Rad-X and RadAway ready. Install the reactor. Install the Dampening Coil and then the WarheadAfter you get the warhead, and after the conversation with Captain Zao, the last step to take is installing the reactor behind the door of the captain's cabin. It is very important that you first install the dampening coil and then the warhead. Doing it in reverse order results in explosion and ending the game.
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After successful installation, return to the captain for your reward. The basic reward are 3x Homing Beacons, which cause an atomic raid at the spot that you throw them into (like a grenade). You need to wait for the raid, for a while.Rewards for completing the quest: Experience points, by default 3x Homing Beacons, after the first negotiations 4x Pre-War Money, after the second negotiations 200 caps, after the third negotiations Zao's Sword (which is in no way different from Chinese Sword).