Victoria 2 How To Form Italy

Victoria 2 How To Form Italy 4,2/5 1942 reviews
Italy
  1. Victoria 2 Sardinia Piedmont Guide

You shoudn't, however, attempt to form an alliance with a country you plan to take over, as this will cost you Prestige. For example, if you DO plan to take over Mexico eventually, don't form an alliance with them. TMS Victoria 2 Wiki is a FANDOM Games Community.

About This GameCarefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century.Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding it through industrialisation, political reforms, military conquest, and colonization.Experience an in-depth political simulation where every action you take will have various consequences all over the world.

Contents.Versions A list of version and their changes will go here.FAQ Q: Can this be used on Mac or Linux?A: Not at this time, sadly. While the code should be easily portable, we do not have any Mac or Linux developers to actually build the converters on those platforms. If you know any who would be willing to help, we would love their assistance!Q: Does the converter work with the latest version of Europa Universalis?A: The last version of the converter, the 1.0G, works with.Q: I have an ironman save. Can it be converted?A: Yes! But you need to convert it to a non-ironman save. Unfortunately, the method to do so changes frequently and the converter team have stopped researching how to do so. You will need to find help elsewhere to de-ironman your save.Q: I loaded my mod, but nothing changed.

What's wrong?A: You probably placed the mod in the My Documents mod folder. It needs to go in the Vic2 install location's mod folder. Alternately, you don't have AHD of HoD. The converter doesn't support non-HoD Vic2 (though it might work anyway), and vanilla Vic2's mod folder doesn't work at all. If you really want to try, you'll have to make a copy of your game install and copy the mod on top of the copy. But really, do yourself a favor and get AHD and HoD.Q: Vic2 is crashing at converting history. What do I do?A: Try going into the mod and deleting history/units.

If it now loads, likely a navy got placed badly. Open up log.txt and search for warnings.

If any mention whitelisting and blacklisting, open portblacklist.txt and add the provinces in the warnings to file file. Save it and reconvert. Repeat checking for the warnings and adding the provinces until there are no more warnings. You should now get a working mod. Make sure to inform the team of any provinces you had to add so we can include them in future releases.Q: Vic2 is crashing at Initializing Maplogic.

What do I do?A: Clear your map cache by deleting the cache folder inside './victoria 2/map/' in both My Documents and the Victoria 2 install location.Q: Vic2's map is all blue. What do I do?A: Clear your map cache by deleting the cache folder inside './victoria 2/map/' in both My Documents and the Victoria 2 install location.Q: The converter crashes after no time with no errors and no log.txt (when running through the frontend). What went wrong?A: You may need to install this if you are not on Windows 10:Q: The converter says my save is compressed. What do I do?A: You'll need to save it again in EU4. When you do, the save dialog has an option to compress the save. Make sure it is not selected.Q: The converter says my save is ironman.

What do I do?A: You will need to convert your save to a non-ironman save. Unfortunately, the method to do so changes frequently and the converter team have stopped researching how to do so. You will need to find help elsewhere to de-ironman your save.Q: How can I customize my game after converting?A: Use the guide in afterconverting.txt in the converter subdirectory.Helping with development V2 Modders - We're going to need your expertise in generating things, fixing bugs, etc.Programmers - We always need more programmers.

If you give me your GitHub username, I'll follow you. But you can always fork and get right to work.Everyone -Review the existing mappings. We can post the existing ones here, or I can give you repository access.Do some thread archaeology to find the details of the EU3 to V2 Converter (and why we did things how we did)Discuss various conversion mechanicsInvite as many programmers as you know to help outConversion details This section details how the converter handles various items. More information will be added in time.Configuration Options These options are best set in the frontend, but the descriptions there are somewhat short and potentially cryptic.

And every so often, it is useful to set them manually by editing configuration.txt and then running the converter manually. Here is some more detail on the different options.FeatureStatusEuropa Universalis 4 DirectoryA path on your computer where Europa Universalis 4 is installed.

The converter uses this to look up the various localisations, country colors, the military unit strengths, the continents, the cultures, the religions, the regions, and the colonial regions.It will typically be in the Steam folder, and the frontend should find it automatically. When properly set in the configurations file, it should look something like the following.EU4directory = 'C:Program Files (x86)SteamSteamAppscommonEuropa Universalis IV'Europa Universalis 4 Documents DirectoryA path on your computer where Europa Universalis 4 keeps temporary files. It is used to look up needed mods.It will typically be in My Documents, and the frontend should find it automatically. When properly set in the configurations file, it should look something like the following.EU4DocumentsDirectory = 'C:UsersStephenDocumentsParadox InteractiveEuropa Universalis IV'Crusader Kings 2 export directoryA path on your computer where Crusader Kings 2 keeps exported games. It is used to look up needed mods. If the game was not a CK2-EU4 conversion game, this does not need to be set.It will typically be in My Documents, and the frontend should find it automatically. When properly set in the configurations file, it should look something like the following.CK2ExportDirectory = 'C:UsersStephenDocumentsParadox InteractiveCrusader Kings IIeu4exportmod'Victoria 2 directoryA path on your computer where Victoria 2 is installed.

It isused to look up a great many items for the converter.If Victoria 2 was installed from Steam, it will typically be in the Steam folder, and the frontend should find it automatically. If Victoria 2 was not installed from Steam, it will be wherever the game was installed, and the frontend will need to be shown where it is.

When properly set in the configurations file, it should look something like the following.V2directory = 'D:Paradox InteractiveVictoria 2'Victoria 2 Documents directoryA path on your computer where Victoria 2 keeps temporary files. It is used to look up province adjacencies.It will typically be in My Documents, and the frontend should find it automatically.

When properly set in the configurations file, it should look something like the following.V2Documentsdirectory = 'C:UsersStephenDocumentsParadox InteractiveVictoria II'Victoria 2 Mod DirectoryUsed by the frontend to copy the converted mod so that you don't have to. Note that while Victoria 2 may have created a mod directory under My Documents, this needs to be set to the mod directory under the Victoria 2 install location.This setting does not get saved to configuration.txt.Converter.exeUsed by the frontend to start the converter. It should be set automatically.This setting does not get saved to configuration.txt.Save gameUsed to instruct the frontend on which game to convert. It must contain the full path and the save game itself. If the EU4 Documents Directory has been set properly, the browse button should easily lead you to the save.This setting does not get saved to configuration.txt.Vic2 Game TypeWhat version of Vic2 to convert to. Note that while many options are listed, only the HOD option is currently fully supported.

HoDNNM will hopefully be supported in the future, but Vanilla Vic2 and AHD will likely never be supported.When properly set in the configurations file, this setting should look something like the following.V2gametype = 'HOD'Start DateThe date on which the Vic2 game is to start. The default is January first 1836. Note that setting this to January first 1835 or before will, in all likelyhood, crash Victoria 2! Though with more modding, that could be a valid option.When properly set in the configurations file, this setting should look something like the following.startdate = 1836.1.1Reset ProvincesProvinces that are marked as 'resettable' in the province mappings will be reset to the vanilla Victoria 2 state. Most often used for 'decolonizing' western Africa.When properly set in the configurations file, this setting should look something like the following.resetProvinces = 'no'Max LiteracyThe maximum literacy a nation will start with. If a nation would otherwise convert with higher literacy, it will be capped to this value. The default is 100%.

Note that setting this to less than 10% will begin to cause counter-intuitive behavior. See the literacy section for more information.This setting is in decimal notation, from 0.0 to 1.0. This matches how Victoria 2 stores literacy internally.When properly set in the configurations file, this setting should look something like the following.maxliteracy = 1.0Remove type/Types of Landless Nations to RemoveWhich landless nations to remove. The possible options are. None - all EU4 cores will be converted to Vic2. Nations that have no provinces and no cores will not be converted. Dead - if a nation has no cores on provinces that share its primary culture, all of its cores will be removed and it will not be converted.

All - any nation with no provinces will have all of its cores removed, and will not be converted.The converter's method of handling landless nations is probably out of date given the differences in culture conversion between EU3 and EU4, and how cores fade over time in EU4. For that matter, we don't need to worry about converting too many nations as we did for most of EU3-Vic2's life. So it unlikely you will need to change this option from None, and it may be removed in future version of the converter.When properly set in the configurations file, this setting should look something like the following.Removetype = 'none'Liberty Desire ThresholdColonies with liberty desire above this value will convert as satellites of their overlord.

Colonies with liberty desire below this value will be absorbed on conversion, but cores will remain. The default is 100%, meaning colonies are always absorbed.This is set from 0 to 100, to match how EU4 stores liberty desire. However, it has been reported that the converter does not calculate liberty desire properly, so even if this setting is changed, all colonial nations may be absorbed during conversion.When properly set in the configurations file, this setting should look something like the following.libertyThreshold = 100Convert pop totalsWhether or not the total population in a province should be determined from the EU4 game. By default, the total population in each province is unchanged from default Victoria 2 (though the culture, religion, and jobs of all the pops will be changed).

If this is set to yes, then the pops will be moved throughout the world based on a number of factors. See the pop totals section for more details.When properly set in the configurations file, this setting should look something like the following.convertPopTotals = 'no'Relevant LinksGeneral Conversion Topics FeatureStatusRelevant LinksReligionsReligions are relevant two places in Victoria 2: as the primary religions of nations, and as the religions of pops. The nuances of pops' religions is further discussed in the pops culture and religions section and in the minority pops section. But in both cases, an EU4 religion must become a Victoria 2 religion. These are simply mapped from one to the other, with the occasional extra condition.

The mappings are in religionMap.txt in the converter directory. As well, many religions have been added to the converter for a better transition. They have new icons, but some are missing localisations.CulturesCultures are relevant two places in Victoria 2: as the primary or accepted cultures of nations, and as the cultures of pops.

The nuances of pops' cultures is further discussed in the pops culture and religions section and the minority pops section. But in both cases, an EU4 culture must become a Victoria 2 culture. These are simply mapped from one to the other, with the occasional extra condition.

The mappings are in cultureMap.txt. As well, several cultures have been added to the culture for a smoother transition.Start DateThe converted game starts in 1836, which leaves a fifteen year gap between EU4 and Vic2. Future updates might close that gap, if members of the community provide the needed modding changes for the converter to work between 1821 and 1836.Random WorldEU4 Random world saves are fully supported, and convert just as you would expect.Random New WorldRandom New World games cannot be converted in a sensible way.

They may convert if you try, but everything in the Americas would be a mess.Country Conversion FeatureStatusRelevant LinksCapitalCapitals are directly converted from the EU4 capital location. If the converted capital somehow does not correspond with a province owned by the country in Vic2, Vic2 will automatically make the lowest-numbered province a capital.As well, there are reports of capitals ending up in strange locations.

Victoria 2 Sardinia Piedmont Guide

If you observe this, please report it. If you are able to adjust the province mappings to keep this from happening, please provide those.Primary cultureMapped directly, using the rules described in the culture conversion section.Additional culturesMapped directly, using the rules described in the culture conversion section. If any vassals are absorbed, all of their accepted cultures and their primary culture will become accepted culture of the nation that absorbed them. For cultural unions, all cultures in the union will become additional culturesReligionMapped directly, using the rules described in the religion conversion section.PluralityPlurality is simply set to zeroPrestigePrestige comes from the score in EU4. The nation with the highest score gets 100 prestige, and all other nations get an amount of prestige proportional to that according to their scores.Victoria 2 automatically assigns prestige for the prestige inventions unlocked at the start of the game.ConsciousnessConsciousness is set to zero at the point of conversion.TechnologyTech conversion is based on the default V2 tech progression at the 1836 start.There are three tech categories in EU4 and five in V2. Combinations of EU4 categories map to the V2 categories:Army: Military + AdminNavy: Military + DiplomacyCommerce: Admin + DiplomacyCulture: DiplomacyIndustry: Military + Admin + DiplomacyEach nation's tech scores are calculated where the world's average level corresponds to zero and the highest tech level corresponds to 1.

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